Creating Your First Prototype
Indigo Studio basics
At the end of this topic you'll have a prototype for a mobile app sign-up experience. After the user signs up, a success message appears. The user can then navigate to the content area of the app.
These are the main steps:
- Creating a new project and screen.
- Adding the sign up interaction.
- Adding the submit interaction.
- Adding navigation to another screen.
- Sharing the prototype.
Application menuclick the
Start a new Projectbutton in the
Indigo creates a new empty project and takes you to the
Screenoption from the dialog.
Indigo creates a new blank screen for you. By default, the viewport is set to Generic.
Choose the iPhone 6 option from the
Add elements to the screen.
Toolboxto drag and drop elements or Alt + click on the designer and then type the name of the element you want to add in the textbox.
To follow this example, add Sign up and Sign in using Twitter buttons and an image.Use Alt + click or Alt + drag to quickly add elements. This way you can hide the toolbox and have even more design space!
Select the Sign up button and click
Add Interactionin the
Leave the default
Tapsoption from the
When Userselection list.
Change this Screenand then on
To new State.
You've created a new state for your screen. Now you need to make the changes that the user action causes in the screen.
In the new state, add a Container Box for the sign up form. Place it so that it covers the sign up and sign in buttons.
Double click the container to edit its content and add the form elements.
To make it like the one in the example add a close icon, 3 textboxes for the account details, a button, and a text.
Add transparency to the image. You need to exit the container edit mode first.
Animate the changes.
Timeline, drag the Add and Set opacity actions to give them a duration.
Both actions, the dialog appearing and the image becoming more transparent, will happen gradually.
Run Screenbutton at any time to try out your design and interactions. You can find it at the top of the designer.
Add a tap interaction to a new state on the Sign up button in the container. This creates another state for this screen.
Move or remove elements to make room for the success message. Anything outside the canvas area won't be visible when you run the prototype.
Add some elements to communicate the success of the sign up process and a Continue button.
Add duration to some of the actions using the
Interactions Explorerto see your screen flow. Open it by clicking on the state name, next to the
Add an interaction on the Continue button. This time, instead of creating a new state, choose
Screen in project.
If the other screen doesn't exist, you can create it now, from inside the picker. This screen will show the app content, what the user sees after signing in.
Click on the
Share prototypebutton in the
Project Hometo publish on indigodesigned.com.
Share the generated link with your reviewers. They can view the prototype from device, no need for installs!
Here are some suggested topics: